The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Gamified International Human Resource Management in the Metaverse
Abstract
This chapter covers the application of gamification in IHRM in the metaverse and the associated issues in this particular virtual environment. The study focuses on exploring the possible means of improving communication, training, and multi-country cooperation through using the game-based methods in the context of a multinational staff. This paper uses a case study analysis of academic and employing organizations and a review of the literature to establish trends in the application of gamification in the enhancement of discrete areas of human resource management particularly recruitment, training and performance management. Some of the key discoveries suggest that gamification creates motivation and cultivating culture of inclusion though embracing technologies has its drawbacks. Finally, the chapter argues that proper gamified IHRM practices can make a considerable impact on workforce shifts and stresses distant cultural sleight adjustments and continuous technological advancements to harness optimal outcomes in the metaverse.
Related Content
|
K. Muthamil Sudar.
© 2027.
26 pages.
|
|
Indranil Saha, Anuva Aggarwal, Taher Aurangabadi, Zeesha Mishra.
© 2027.
36 pages.
|
|
Qais Al-Na'amneh.
© 2027.
24 pages.
|
|
Zeesha Mishra, Dhruvika Bansal, Garvit Bajaj.
© 2027.
42 pages.
|
|
Amrutha Kolhar, Sridevi.
© 2027.
32 pages.
|
|
Jorge A. Ruiz-Vanoye, Ocotlán Díaz-Parra, Jaime Aguilar-Ortiz, Francisco R. Trejo-Macotela, Eric Simancas-Acevedo.
© 2027.
38 pages.
|
|
Semila Fernandes, Anshul Dhunna.
© 2027.
40 pages.
|
|
|