IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Game Design Frameworks and Reality Guides

Game Design Frameworks and Reality Guides
View Sample PDF
Author(s): Tomi “bgt” Suovuo (University of Turku, Finland), Ilmari Lahti (University of Turku, Finland)and Jouni Smed (University of Turku, Finland)
Copyright: 2018
Pages: 22
Source title: Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-5469-1.ch021

Purchase

View Game Design Frameworks and Reality Guides on the publisher's website for pricing and purchasing information.

Abstract

The gamification trend has cultivated a wide variety of game design frameworks. In this chapter, we use the concept of reality guides to analyse the characteristics of a few of these. Reality guides are applications that aim at assisting the user in the real world. As such they are not games, which is why we can use them to investigate the applicability of game design frameworks in a wider context than they are originally introduced for. Although these frameworks are for games, we find them at least partially applicable in the design of any kind of software and services. We also further refine the concept of reality guides as a type of application and consider the apparent usefulness of these frameworks on them.

Related Content

Kumar Shalender, Babita Singla. © 2024. 11 pages.
R. Akash, V. Suganya. © 2024. 32 pages.
Prathmesh Singh, Arnav Upadhyaya, Nripendra Singh. © 2024. 14 pages.
Arpan Anand, Priya Jindal. © 2024. 13 pages.
Surjit Singha, K. P. Jaheer Mukthar. © 2024. 26 pages.
M. Vaishali, V. Kiruthiga. © 2024. 14 pages.
Ranjit Singha, Surjit Singha. © 2024. 21 pages.
Body Bottom