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Game-Based Learning: A Future Research Agenda

Game-Based Learning: A Future Research Agenda
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Author(s): Pankaj Dadure (University of Petroleum and Energy Studies, India), Partha Pakray (National Institute of Technology, Silchar, India)and Sivaji Bandyopadhyay (National Institute of Technology, Silchar, India)
Copyright: 2021
Pages: 22
Source title: Machine Learning Approaches for Improvising Modern Learning Systems
Source Author(s)/Editor(s): Zameer Gulzar (BSAR Crescent Institute of Science and Technology, India)and A. Anny Leema (Vellore Institute of Technology (VIT), Vellore, India)
DOI: 10.4018/978-1-7998-5009-0.ch003

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Abstract

The continuous growth in the development of interactive technologies has lighted up the game-based learning applications. The game-based learning applications motivate the students to enhance their knowledge and improve the overall student learning experience. Learning with fun and entertainment is the prime aspect of any interactive platform. The skills and knowledge learned by game-based learning are kept longer than traditional learning methods. In addition, an efficient learning method involves students completely in what they are doing. The game-based learning application is very helpful for the physically handicapped students to reveal their intellectual ability. This chapter discusses how the game-based learning applications impacts the Indian education system, national and international status of game-based learning, challenges of game-based learning, existing game-based learning applications, and present and future impacts of game-based learning applications on the Indian education system.

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