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Game AGI beyond Characters

Game AGI beyond Characters
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Author(s): Alexander Zook (Georgia Institute of Technology, USA)
Copyright: 2017
Pages: 22
Source title: Artificial Intelligence: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-1759-7.ch020

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Abstract

Artificial General Intelligence has traditionally used games as a testbed to develop domain-agnostic game playing techniques. Yet games are about more than winning. This chapter reviews recent efforts that have broadened the ways Artificial Intelligence (AI) is used in games, covering: modeling and managing player experiences, creating novel game structures based in interacting with AI, and enabling AI agents to make games. Many of the techniques used to address these challenges have been ad hoc approaches to solving specific problems. This chapter discusses open challenges in each of these areas and the potential for cognitive architectures to provide unified techniques that address these challenges.

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