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Fundamental Design Elements of Pervasive Games for Blended Learning

Fundamental Design Elements of Pervasive Games for Blended Learning
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Author(s): David Metcalf (University of Central Florida, USA), Clarissa Graffeo (University of Central Florida, USA)and Luke Read (University of Central Florida, USA)
Copyright: 2011
Pages: 25
Source title: Blended Learning across Disciplines: Models for Implementation
Source Author(s)/Editor(s): Andrew Kitchenham (University of Northern British Columbia, Canada)
DOI: 10.4018/978-1-60960-479-0.ch009

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Abstract

Though not widely researched or implemented in the field of blended learning, pervasive game frameworks in the alternate and augmented reality game genres are highly relevant to education, particularly in curricula seeking to use blended principles. Key characteristics of alternate and augmented reality games are identified, along with specific game examples, and their applicability to various learning theories including situated learning, guided experiential learning, and integrated thematic instruction. Several learning projects using these frameworks conducted by the Mixed Emerging Technology Integration Lab are described, and the Moving Knowledge Engine delivery system and game engine for pervasive blended learning solutions is outlined. The chapter concludes by discussing future possibilities for implementing pervasive games in blended learning programs to achieve deep, complex learning and high student engagement.

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