Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Four Strategies for Remote Workforce Training, Development, and Certification

Four Strategies for Remote Workforce Training, Development, and Certification
View Sample PDF
Author(s): Robert Gibson (Emporia State University, USA)
Copyright: 2015
Pages: 16
Source title: Gamification: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-8200-9.ch038


View Four Strategies for Remote Workforce Training, Development, and Certification on the publisher's website for pricing and purchasing information.


Companies and organizations are increasingly turning to remote-based teleworkers to fill vital positions. This is due to a variety of circumstances, including increasing difficulty in locating and attracting potential employees who possess the requisite skills required for positions, locating potential employees who reside in close geographic proximity to the corporate facilities, high costs associated with relocating employees across the country or globe, and high costs associated with supporting a large, localized workforce. Therefore, developing and supporting a strong remote workforce becomes a critical business strategy and an important component of the corporate Value Chain. Providing ongoing training, development, and credentialing for these remote teleworkers can be challenging for many companies – despite technological advancements in recent years. In response, many companies are increasingly taking it upon themselves to provide workforce education and certification – bypassing traditional education formats in favor of emerging models for training, development, and competency certification. Four strategies/models are proposed in this chapter for training and credentialing remote teleworkers, including utilization of Open Systems, which are gaining popularity in corporations such as Google, the Khan Academy, and Autodesk; Badging and Open Badging, which are commonly used in corporations such as Samsung, NASA, and Disney; Gamification and 3D Simulation Strategies, which are used in a variety of corporate training; and Learning Support Managers, which are used by companies such as Apple, Inc.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2022. 13 pages.
Igor Fernandes, Pedro Branco, Carlos Filipe Portela. © 2022. 14 pages.
Sergio Alloza Castillo, Flavio Escribano, Óscar Rodrigo González López, María Buenadicha Mateos. © 2022. 22 pages.
Elena Somova, Mariya Gachkova. © 2022. 22 pages.
Abdulsalam Salihu Mustafa, Gamal Abdulnaser Alkawsi, Kingsley Ofosu-Ampong, Vanye Zira Vanduhe, Manuel B. Garcia, Yahia Baashar. © 2022. 24 pages.
Cornelia Nih Popescu, Elodie Attie, Laëtitia CHADOUTEAU. © 2022. 35 pages.
Rui Macedo, Claudia Silva, Bruno Albouy, Alejandro F. San Juan, Tiina Pystynen. © 2022. 12 pages.
Body Bottom