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First-Person Shooter Game Engines and Healthcare: An Examination of the Current State of the Art and Future Potential

First-Person Shooter Game Engines and Healthcare: An Examination of the Current State of the Art and Future Potential
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Author(s): Christos Gatzidis (Bournemouth University, UK)
Copyright: 2013
Pages: 14
Source title: Serious Games for Healthcare: Applications and Implications
Source Author(s)/Editor(s): Sylvester Arnab (Coventry University, UK), Ian Dunwell (Coventry University, UK)and Kurt Debattista (University of Warwick, UK)
DOI: 10.4018/978-1-4666-1903-6.ch004

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Abstract

First-person shooter (FPS) games have evolved from humble beginnings to what is currently considered the interactive entertainment genre most associated with state-of-the-art developments in gaming, particularly those of a technological and graphical nature. This chapter outlines and discusses past efforts, current usage of contemporary tools, and, finally, the significant suggested potential of first-person shooter gaming engines in the area of health, irrespective of whether these are targeted towards healthcare professional training, patient rehabilitation, or even raising awareness on key issues (to name but a few contemporary and/or suggested remits of the medium).

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