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Exploring the Use of Virtual Reality Headsets as a Learning Tool for Classroom Instruction

Exploring the Use of Virtual Reality Headsets as a Learning Tool for Classroom Instruction
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Author(s): James N. Oigara (SUNY Geneseo, USA)
Copyright: 2025
Pages: 28
Source title: Virtual Technology Innovations in Education
Source Author(s)/Editor(s): Seyfullah Gökoğlu (Bartın University, Turkey)and Fatih Erdoğdu (Zonguldak Bülent Ecevit University, Turkey)
DOI: 10.4018/979-8-3693-6030-9.ch006

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Abstract

Continuing advancement in technology provides an opportunity for institutions of higher education to enhance electronic learning experiences for students. Virtual Reality (VR) technologies have been developed for a wide range of applications in education, but further research is needed to establish appropriate and effective learning techniques and practices to promote meaningful learning. By creating an immersive and interactive learning environment, VR offers a novel approach to education that can enhance engagement, improve understanding of abstract concepts, and provide teaching experiences that the traditional lecture method cannot. Using VR immerses the student in the topic at hand without distraction from real-world events. VR in the classroom can provide innovative and engaging learning experiences that encourage students to approach the subject matter from alternative perspectives. This chapter examines the potential use of VR systems for education, examining its benefits, applications, challenges and prospects.

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