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Exploring Gamification Strategies to Enhance Classroom Effectiveness

Exploring Gamification Strategies to Enhance Classroom Effectiveness
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Author(s): Xuehua Xu (Shanghai University of Engineering Science, China)and Yueyang Zhao (Shanghai University of Engineering Science, China)
Copyright: 2025
Pages: 14
Source title: Integrating Technology in Problem-Solving Educational Practices
Source Author(s)/Editor(s): Jingru Zhang (Universiti Sains Malaysia, Malaysia), Wan Ahmad Jaafar Wan Yahaya (Universiti Sains Malaysia, Malaysia), Mageswaran Sanmugam (Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Malaysia)and Darren Lim (Universiti Sains Malaysia, Malaysia)
DOI: 10.4018/979-8-3693-6745-2.ch007

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Abstract

This study aims to explore the potential of gamified teaching strategies in enhancing classroom effectiveness. In response to the prevalent issues of low student engagement and lack of motivation in current teaching practices, we propose a series of instructional designs grounded in gamification principles. These designs use the BOPPPS teaching model as the core and incorporate SWOT analysis to thoroughly assess the potential benefits, challenges, opportunities, and risks associated with integrating game elements into the teaching process. We anticipate that carefully crafted gamification strategies will significantly improve student interaction and participation in the classroom, spark their interest in learning, and facilitate a deeper understanding of the subject matter.

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