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Expansion of Uses and Applications of Virtual Reality
Abstract
The chapter shows the evolution of virtual reality interfaces and technologies to the current moment and verifies what led them to an alleged decline in early 1990. Due to the development of the industry of digital games, new forms of interaction have being researched and presented to the public. It will also be shown the application of virtual reality in different contexts of digital games, in addition to reporting a brief experience of the research group in art, science and technology, Lab|Front (Laboratório de Poéticas Fronteiriças - CNPq/UEMG).
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