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Enhancing Quality Education in Engineering and Technology Through AI-Powered Games

Enhancing Quality Education in Engineering and Technology Through AI-Powered Games
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Author(s): N. Kalaivani (Department of Mathematics, Vel Tech Rangarajan Dr. Sagunthala R&D Institute of Science and Technology, India), P. Vidhya Priya (Department of Management Studies, Kongu Engineering College, India), Yasmeen Sultana (Department of Management and Commerce, Maulana Azad National Urdu University, India), P. Marishkumar (Department of Management, Vinayaka Mission's Kirupananda Variyar Engineering College, Vinayaka Missions Research Foundation, India), P. Saravanan (Department of Chemistry, St. Joseph's College of Engineering, Chennai, India)and M. Suresh (KPR Institute of Technology, Kovai, India)
Copyright: 2026
Pages: 36
Source title: Examining AI Innovations in Gaming and Entertainment
Source Author(s)/Editor(s): Jeff Saltz (Syracuse University, USA), Jasmina Tacheva (Syracuse University, USA), Shamik Tiwari (IILM University, Gurugram, India)and Anurag Jain (IILM University, Gurugram, India)
DOI: 10.4018/979-8-3373-3690-9.ch008

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Abstract

This chapter explores for the integration of AI -operated games to enhance quality education in engineering and technology. By providing adaptive education, real-time feedback and gaming problems, AI-powered educational games promote fictional understanding, complex thinking and engagement of students. These tools personalize learning experiences based on personal performance and preferences, making complex engineering and technical concepts more accessible and interactive. This chapter also features case studies and best efforts that show the improved results and skills acquisition of education. Emphasizing innovation and incorporation, the chapter presents AI-powered gaming as a transformative approach to modern educational patterns and industry readiness.

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