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Effects of Gamification on Student Achievement in Learning: A Comparative Analysis of Pre- and Post-Test Outcomes for Secondary Students in Johor, Malaysia
Abstract
This research paper examines the impact of gamification on academic achievement in undergraduate students. The study used a quasi-experimental design, comparing pre- and post-test scores. Results showed a significant improvement in post-test scores for the gamified group compared to the control group. The study also found that pre-test scores and engagement metrics significantly influenced the outcomes. The study suggests that the effectiveness of gamification depends on factors like design, intervention duration, and alignment with educational objectives. It recommends further longitudinal studies and exploring gamification's applicability across diverse educational settings.
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