IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Does Gamification Affect Customer Brand Engagement and Brand Value Co-Creation?

Does Gamification Affect Customer Brand Engagement and Brand Value Co-Creation?
View Sample PDF
Author(s): S. Baranidharan (CHRIST University (Deemed), India), J. Sharon Sophia (CHRIST University (Deemed), India)and Chippy Mohan (CHRIST University (Deemed), India)
Copyright: 2023
Pages: 19
Source title: Sustainable Marketing, Branding, and Reputation Management: Strategies for a Greener Future
Source Author(s)/Editor(s): Reason Masengu (Middle East College, Muscat, Oman), Stanilas Bigirimana (Africa University, Zimbabwe), Option Takunda Chiwaridzo (University of Science and Technology Beijing, Beijing, China), Ruzive Bensson (Modern College of Business and Science, Oman)and Christina Blossom (Middle East College, Oman)
DOI: 10.4018/979-8-3693-0019-0.ch013

Purchase

View Does Gamification Affect Customer Brand Engagement and Brand Value Co-Creation? on the publisher's website for pricing and purchasing information.

Abstract

The study examines the relationship between gamification and customer brand engagement, focusing on its impact on brand value co-creation. It analyzes various studies published between 2013 and 2023, revealing that gamification positively influences brand engagement by fostering active participation, emotional connections, and increased motivation. It also facilitates brand value co-creation by encouraging consumers to actively contribute to brand development, innovation, and advocacy. Design considerations like game mechanics, aesthetics, and personalized experiences are crucial for maximizing gamification's impact on customer engagement and brand value co-creation. The review identifies potential moderating factors, such as consumer characteristics, cultural differences, and industry-specific dynamics, which may influence the effectiveness of gamification strategies.

Related Content

Aditi Nag. © 2026. 48 pages.
Mayur Thakur, Shikha Sharma, Trilochan Kumar. © 2026. 44 pages.
Partha Mukhopadhyay, Prachee Parwanee. © 2026. 36 pages.
Kamaraj Kalaimathy, Chathana Thagavel, Sofiya M. Karunanithi. © 2026. 30 pages.
İlhami Ay, Murat Dal. © 2026. 34 pages.
Vinupandyan Lakshmanan. © 2026. 32 pages.
Muhammad Usman Tariq. © 2026. 28 pages.
Body Bottom