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Digital Games and Mental Health: A Scoping Review on Gaming Disorder in the Last Decade

Digital Games and Mental Health: A Scoping Review on Gaming Disorder in the Last Decade
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Author(s): Luciana Lima (LARSyS, University of Lisbon, Portugal), Camila Pinto (Independent Researcher, Portugal), Anna Unterholzner (University of Lisbon, Portugal)and Patrícia Gouveia (LARSyS, University of Lisbon, Portugal)
Copyright: 2022
Pages: 21
Source title: Digital Therapies in Psychosocial Rehabilitation and Mental Health
Source Author(s)/Editor(s): António Marques (School of Health, Polytechnic Institute of Porto, Portugal)and Ricardo Queirós (Polytechnic Institute of Porto, Portugal)
DOI: 10.4018/978-1-7998-8634-1.ch007

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Abstract

As more and more people worldwide play online games, identifying how games can help or harm players' mental health can be helpful for researchers and clinicians developing digital therapies through gaming. This chapter summarizes a scoping review focused on the relationship between digital games and mental health in the last decade. This type of review is designed to provide an overview of the existing evidence base on a particular topic. Of the 115 records selected after the first screening, 21 studies were included according to the inclusion criteria defined by the authors. From this scoping study, it is possible to recommend that even though video games are a real risk for addiction, they can work as digital therapies for psychosocial rehabilitation when administered with precaution in groups with mental disorders such as depression, high levels of anxiety, and ADHD. For this, a rigorous clinical assessment should be conducted that makes appropriate use of gamer typologies and evaluates the individual, emotional, and social factors that impact gamer behavior.

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