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Design Guidelines for Asynchronous E-Learning Applications

Design Guidelines for Asynchronous E-Learning Applications
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Author(s): Panagiotis Zaharias (Athens University of Economics and Business, Greece)and Angeliki Poulymenakou (Athens University of Economics and Business, Greece)
Copyright: 2008
Pages: 11
Source title: Handbook of Research on Instructional Systems and Technology
Source Author(s)/Editor(s): Terry T. Kidd (Texas A&M University, USA)and Holim Song (Texas Southern University, USA)
DOI: 10.4018/978-1-59904-865-9.ch053

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Abstract

E-Learning is emerging as one of the fastest organizational uses of the Internet; it is also applicable across all areas of workforce training. However, the quality of e-learning has been questioned. High dropout rates for e-learning courses reflect that learners fail to complete e-learning courses (Ganzel, 2001). The current research, the problem that most of the designers face is that established sets of heuristics for both designing and evaluating e-learning do not exist. Learning is the main goal of all e-learning systems and applications, which is rather abstract in nature and difficult to evaluate. In this chapter, we will explore a set of design guidelines for asynchronous e-learning applications as well as their practical implications.

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