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A Design Framework for Educational Exergames
Abstract
This chapter presents a framework for understanding the elements of educational exergames that combine both cognitive and physical gameplay. The aim of the framework is to provide a foundation to develop engaging and effective educational exergames as well as to provide a blueprint to define reasonable research settings. By using the framework, designers can scrutinize their game designs, either in research or commercial settings, and reveal new ways to optimize learning effects, health effects, and user experience in educational exergames. The chapter describes a case study in which the framework was used to fine-tune an educational exergame called “Yammy Attack.” The results showed that the framework was a useful tool to imagine and discover novel design solutions that would not necessarily otherwise emerge. Furthermore, the chapter discusses the usefulness of educational exergames and possibilities to incorporate them into the schools.
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