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Design and Develop a Cybersecurity Education Framework Using Capture the Flag (CTF)
Abstract
The rise of cyber threats is projecting the growth of cybersecurity education. Malaysian students who are interested in studying computing and information technologies suffer from knowledge and skill gaps because the earliest exposure of formal computer knowledge happens only at tertiary level education. In addition, the ever-evolving cyber landscape complicated the gaps and exposure. This chapter reveals the learner's motivation factor through an exploratory study in a national level cybersecurity competition. By simulating a real-world cyber landscape, a customized cybersecurity game, Capture the Flag was designed, developed, and validated as an experiment to study the relationship between learners' motivation and achievement level.
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