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Contemporary Video Game AI

Contemporary Video Game AI
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Author(s): Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK)and Stephen McGlinchey (University of Paisley, UK)
Copyright: 2008
Pages: 11
Source title: Biologically Inspired Artificial Intelligence for Computer Games
Source Author(s)/Editor(s): Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK)and Stephen McGlinchey (University of Paisley, UK)
DOI: 10.4018/978-1-59140-646-4.ch001

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Abstract

This chapter provides a brief outline of the history of video game AI – and hence by extension an extremely brief outline of some of the key points in the history of video games themselves. The objectives of this chapter are to provide an overview of this broad topic, and to outline those areas which this book will focus on – and to explain why other areas of game AI will not concern us.

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