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The Computer Games Industry: New Industry, Same Old Issues
Abstract
This chapter aims to: provide the reader with an in-depth look at the persistence of gendered occupational segregation, through a discussion of the relatively new industry of computer games; highlight how important this new sector is in terms of cultural and economic impact in countries throughout the world, including the UK and USA; and provide an overview of the situation of women working in this industry and reasons given for their low representation in the industries workforce.
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