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Computer-Aided Language Learning

Computer-Aided Language Learning
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Author(s): Andrew Laghos (City University, UK) and Panayiotis Zaphiris (City University, UK)
Copyright: 2009
Pages: 3
Source title: Encyclopedia of Distance Learning, Second Edition
Source Author(s)/Editor(s): Patricia L. Rogers (Bemidji State University, USA), Gary A. Berg (California State University Channel Islands (Retired), USA), Judith V. Boettcher (Designing for Learning, USA), Caroline Howard (HC Consulting, USA), Lorraine Justice (Hong Kong Polytechnic University, Hong Kong) and Karen D. Schenk (K. D. Schenk and Associates Consulting, USA)
DOI: 10.4018/978-1-60566-198-8.ch056

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Abstract

Gamper and Knapp (2002) define Computer-Aided Language Learning (CALL) as “a research field which explores the use of computational methods and techniques as well as new media for language learning and teaching” (p. 329). In more general terms, CALL can be thought of as the use of computers to help learn languages. As a sub-category of Computer-Aided Learning (CAL), CALL deals exclusively with learning languages. Specific examples of CALL tools and utilities include games, tests, exercises, and word processing, and their use in a CALL session is determined by the syllabus, software, teacher, or learner. The popularity of CALL is constantly increasing as multimedia developments and technology are advancing. In the last few years, CALL systems have become fully integrated with audio and video support, creating interesting and attractive presentations. With the Internet emerging, a new platform for CALL systems has evolved. Thus, there has been a move from CD-ROM-based CALL to online Web-based CALL, enabling more connectivity and interactivity with other students or teachers. Important examples of why CALL has moved to Web-based mediums include the ability to carry out audio and videoconferencing, use chat rooms and e-mail, and communicate with native speakers of the language.

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