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“Come Fly with Us”: Playing with Girlhood in the World of Pixie Hollow

“Come Fly with Us”: Playing with Girlhood in the World of Pixie Hollow
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Author(s): Maria Velazquez (University of Maryland, USA)
Copyright: 2013
Pages: 14
Source title: Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Source Author(s)/Editor(s): Youngkyun Baek (Boise State University, USA)and Nicola Whitton (Manchester Metropolitan University, UK)
DOI: 10.4018/978-1-4666-2848-9.ch001

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Abstract

Pixie Hollow provides a series of useful, accessible examples for discussing gender, the mechanics of community building, and the interconnections between technological fluency and community norms. This game also provides an opportunity to talk about literacy as a fundamentally social act. Also, the overall assignment and its emphasis on journaling as a research tool meant to encourage critical self-reflexivity helps students grasp concepts central to the course as a whole, including race, class, and gender.

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