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Co-Designing Wearable Technology Together With Visually Impaired Children

Co-Designing Wearable Technology Together With Visually Impaired Children
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Author(s): Héctor Caltenco (Lund University, Sweden), Charlotte Magnusson (Lund University, Sweden), Bitte Rydeman (Lund University, Sweden), Sara Finocchietti (Italian Institute of Technology, Italy), Giulia Cappagli (Italian Institute of Technology, Italy), Elena Cocchi (Chiossone Institute, Italy), Lope Ben Porquis (Italian Institute of Technology, Italy), Gabriel Baud-Bovy (Italian Institute of Technology, Italy)and Monica Gori (Italian Institute of Technology, Italy)
Copyright: 2018
Pages: 19
Source title: Wearable Technologies: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-5484-4.ch016

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Abstract

This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.

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