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Civilization IV in 7th Grade Social Studies: Motivating and Enriching Student Learning with Constructivism, Content standards, and 21st Century Skills

Civilization IV in 7th Grade Social Studies: Motivating and Enriching Student Learning with Constructivism, Content standards, and 21st Century Skills
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Author(s): Solomon Senrick (American School of Bombay, India)
Copyright: 2013
Pages: 15
Source title: Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Source Author(s)/Editor(s): Youngkyun Baek (Boise State University, USA)and Nicola Whitton (Manchester Metropolitan University, UK)
DOI: 10.4018/978-1-4666-2848-9.ch005

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Abstract

Civilization IV allows a player to experience the development and management of complex components of an empire, like technology acquisition, trade, and diplomacy. It includes a thorough encyclopedia-like reference tool, Civilopedia, which a player can use to inform one’s decision making. When the game is broken down into parts and approached with thoughtful, creative pedagogy, students are motivated to learn historical concepts, systems thinking, and skills like information fluency and creativity at their own pace.

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