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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

3D City Modeling and Visualization for Smart Phone Applications

3D City Modeling and Visualization for Smart Phone Applications
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Author(s): Juha Hyyppä (Finnish Geodetic Institute, Finland), Lingli Zhu (Finnish Geodetic Institute, Finland), Zhengjun Liu (Chinese Academy of Surveying and Mapping, China), Harri Kaartinen (Finnish Geodetic Institute, Finland)and Anttoni Jaakkola (Finnish Geodetic Institute, Finland)
Copyright: 2013
Pages: 42
Source title: Geographic Information Systems: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-2038-4.ch062

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Abstract

Smartphones with larger screens, powerful processors, abundant memory, and an open operation system provide many possibilities for 3D city or photorealistic model applications. 3D city or photorealistic models can be used by the users to locate themselves in the 3D world, or they can be used as methods for visualizing the surrounding environment once a smartphone has already located the phone by other means, e.g. by using GNSS, and then to provide an interface in the form of a 3D model for the location-based services. In principle, 3D models can be also used for positioning purposes. For example, matching of images exported from the smartphone and then registering them in the existing 3D photorealistic world provides the position of the image capture. In that process, the central computer can do a similar image matching task when the users locate themselves interactively into the 3D world. As the benefits of 3D city models are obvious, this chapter demonstrates the technology used to provide photorealistic 3D city models and focus on 3D data acquisition and the methods available in 3D city modeling, and the development of 3D display technology for smartphone applications. Currently, global geoinformatic data providers, such as Google, Nokia (NAVTEQ), and TomTom (Tele Atlas), are expanding their products from 2D to 3D. This chapter is a presentation of a case study of 3D data acquisition, modeling and mapping, and visualization for a smartphone, including an example based on data collected by mobile laser scanning data from the Tapiola (Espoo, Finland) test field.

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