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Choices in Gamification of Therapy for PTSD

Choices in Gamification of Therapy for PTSD
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Author(s): Dan Thomsen (SIFT, LLC, USA), Jeffrey M. Rye (SIFT, LLC, USA)and Tammy Ott (SIFT, LLC, USA)
Copyright: 2016
Pages: 15
Source title: Psychology and Mental Health: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-0159-6.ch055

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Abstract

Effective treatments for Post Traumatic Stress Disorder (PTSD) already exist in the form of cognitive processing therapy (CPT) and prolonged exposure therapy (PE). However, common symptoms of PTSD, like depression and avoidance, make finding and engaging patients in these treatments difficult. We have designed SAGA, an online game to help veterans suffering from PTSD. SAGA works to illustrate and educate players about effective therapy so they can successfully engage in evidence-based treatment. SAGA allows players to create and repeatedly edit stories to illustrate how exposure therapy works. This chapter presents the game design choices made to motivate and engage players with PTSD and reports the results of a small pilot study. We also present the design of our upcoming clinical trial, which will determine SAGA's effectiveness in changing attitudes toward evidence based PTSD therapy.

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