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Cases on STEAM Education in Practice Catapults and History of Catapults

Cases on STEAM Education in Practice Catapults and History of Catapults
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Author(s): Warren James DiBiase (University of North Carolina at Charlotte, USA), Judith R. McDonald (Belmont Abby College, USA) and Kellan Strong (University of North Carolina at Charlotte, USA)
Copyright: 2020
Pages: 20
Source title: Cases on Models and Methods for STEAM Education
Source Author(s)/Editor(s): Judith Ann Bazler (Monmouth University, USA) and Meta Lee Van Sickle (College of Charleston, USA)
DOI: 10.4018/978-1-5225-9631-8.ch010

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Abstract

The catapult was one of the most effective and deadly weapons in medieval siege warfare. They have been critical to warfare since ancient times and have been used by Greek, Roman, and Chinese warriors to vanquish their enemies. This case will present a problem-based scenario where students will assume the identity of an astronaut stranded on Mars. Like the character in the Disney film The Martian, the astronaut only has a small collection of “spare parts” at their disposal. In an effort to fend off predators, they must design and construct a catapult.

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