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Case Study: Supervised Neural Networks in Digital Games

Case Study: Supervised Neural Networks in Digital Games
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Author(s): Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK)and Stephen McGlinchey (University of Paisley, UK)
Copyright: 2008
Pages: 7
Source title: Biologically Inspired Artificial Intelligence for Computer Games
Source Author(s)/Editor(s): Darryl Charles (University of Ulster, Ireland), Colin Fyfe (University of Paisley, UK), Daniel Livingstone (University of Paisley, UK)and Stephen McGlinchey (University of Paisley, UK)
DOI: 10.4018/978-1-59140-646-4.ch004

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Abstract

In this short chapter we present a case study of the use of ANN in a video game type situation. The example is one of duelling robots, a problem which, as we will see, lends itself to a range of different solutions – and where we can demonstrate the efficacy of a biologically inspired AI approach.

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