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Can Computers Understand Picture Books and Comics?

Can Computers Understand Picture Books and Comics?
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Author(s): Miki Ueno (Toyohashi University of Technology, Japan), Kiyohito Fukuda (Osaka Prefecture University, Japan)and Naoki Mori (Osaka Prefecture University, Japan)
Copyright: 2019
Pages: 33
Source title: Post-Narratology Through Computational and Cognitive Approaches
Source Author(s)/Editor(s): Takashi Ogata (Iwate Prefectural University, Japan)and Taisuke Akimoto (Kyushu Institute of Technology, Japan)
DOI: 10.4018/978-1-5225-7979-3.ch008

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Abstract

The objective of this chapter is to develop a method for generating and analyzing creative work by using computers. In this chapter, picture books and comics are considered representative creative work because they contain multi-modal information represented by natural language and pictures. These works focus on interesting issues, which can be explained by computational approaches to narratology. In this chapter, the authors discuss the following two topics. First, a method of semi-automatic picture book generation by agent-based simulation is presented. Second, methods of generating and analyzing comics on the basis of the features of pictures and stories used are described. From that work, the authors introduce the construction of an original dataset.

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