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A Behavior Model Based on Personality and Emotional Intelligence for Virtual Humans

A Behavior Model Based on Personality and Emotional Intelligence for Virtual Humans
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Author(s): Héctor Orozco (Centro de Investigación y de Estudios Avanzados del I.P.N., México), Félix Ramos (Centro de Investigación y de Estudios Avanzados del I.P.N., México), Daniel Thalmann (École Polytechnique Fédérale de Lausanne, Switzerland), Victor Fernández (Centro de Investigación y de Estudios Avanzados del I.P.N., México)and Octavio Gutiérrez (Centro de Investigación y de Estudios Avanzados del I.P.N., México & Grenoble Institute of Technology, France)
Copyright: 2011
Pages: 24
Source title: Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts
Source Author(s)/Editor(s): Gianluca Mura (Politecnico di Milano University, Italy)
DOI: 10.4018/978-1-60960-077-8.ch008

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Abstract

In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human brain functioning and human beings’ behavior in realistic virtual humans. In order to implement this model, we use the ten personality scales defined by Minnesota Multiphasic Personality Inventory and the Emotional Competence Framework defined in the Emotional Intelligence Model to endow virtual humans with a real personality and emotional intelligence. In this model, we apply a set of fuzzy rules to change and regulate virtual humans’ affective state according to their personality, emotional and mood history, and events they perceive from the environment. We also implement an EBDI-based intention selection using the Event Calculus formalism. This intention selection mechanism allows virtual humans performing actions based on their current affective state, beliefs, desires and intentions. Thus, these intentions define virtual humans’ behavior for each situation they experience in the environment.

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