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Balancing Fun and Learning in a Serious Game Design

Balancing Fun and Learning in a Serious Game Design
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Author(s): Christopher Franzwa (Rowan University, USA), Ying Tang (Rowan University, USA), Aaron Johnson (Rowan University, USA)and Talbot Bielefeldt (Clearwater Program Evaluation, USA)
Copyright: 2015
Pages: 20
Source title: Gamification: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-8200-9.ch022

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Abstract

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.

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