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Automating Pain Reduction Using Biosensors and Realtime Adaptive VR

Automating Pain Reduction Using Biosensors and Realtime Adaptive VR
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Author(s): Luca Bondin (University of Malta, Malta)and Alexiei Dingli (University of Malta, Malta)
Copyright: 2021
Pages: 9
Source title: Analyzing Future Applications of AI, Sensors, and Robotics in Society
Source Author(s)/Editor(s): Thomas Heinrich Musiolik (Berlin University of the Arts, Germany)and Adrian David Cheok (Professional University of Information and Management for Innovation, iUniversity, Tokyo, Japan)
DOI: 10.4018/978-1-7998-3499-1.ch008

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Abstract

Recent years have seen digital game mediums taking conventional amusement, entertainment, and leisure industries by storm. They have revolutionized the system to the extent that the industry cannot now even dream of doing without this overwhelming reality. The same game mediums that have capitalized on intrinsic leisure aspects have simultaneously focused with equal vigour on other equally, if not more, important collateral objectives. This chapter builds on this concept and discusses work currently being carried out at the University of Malta. The research brings together various concepts synonymous with the field of artificial intelligence and automation to propose the use of games as a means of distraction therapy for individuals undergoing painful clinical treatment procedures.

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