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Augmented Reality Games

Augmented Reality Games
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Author(s): Baris Atiker (Bahcesehir University, Turkey)
Copyright: 2022
Pages: 23
Source title: Next-Generation Applications and Implementations of Gamification Systems
Source Author(s)/Editor(s): Filipe Portela (University of Minho, Portugal) and Ricardo Queirós (ESMAD, Polytechnic Institute of Porto, Portugal)
DOI: 10.4018/978-1-7998-8089-9.ch012

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Abstract

Augmented reality strengthens its ties with the gaming world every day. The fact that smartphones can be used as an augmented reality tool, in particular, shows this interest as a remarkable phenomenon for both gamers and game producers. The development of augmented reality applications is of great importance for the future of the gaming world, as it is not only limited to mobile phones but also covers more sophisticated devices. This research intends to evaluate how augmented reality games interpret gaming concepts and principles, through field research methods, new applications, and studies that deal with gamification, presence, immersion, and game transfer phenomena. It is also aimed to make inferences about how our daily life can be gamified in the near future thanks to augmented reality.

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