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Art and the Avatar in Virtual and Mixed-Reality Exhibition Space
Abstract
We observe how gallery visitors and the viewer-as-avatar may experience artwork that includes both real and virtual elements. The use of a mixed-reality environment takes the exhibition beyond its traditional function of passive “display” into a zone where the observer is an active participant, even a co-creator of the work. We observe how the virtual art may “augment” reality while the real art objects may demonstrate Milgram and Kishino’s theory of “augmented virtuality.”
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