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An Investigation Into the Gamification of E-Learning in Higher Education

An Investigation Into the Gamification of E-Learning in Higher Education
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Author(s): Fenio Annansingh (York College, City University of New York, USA)
Copyright: 2017
Pages: 17
Source title: Disability and Equity in Higher Education Accessibility
Source Author(s)/Editor(s): Henry C. Alphin, Jr. (Drexel University, USA), Jennie Lavine (University of Hull, UK)and Roy Y. Chan (Indiana University, USA)
DOI: 10.4018/978-1-5225-2665-0.ch012

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Abstract

The concept of gamification has gained significant attention from practitioners and academics alike. Using game mechanics and dynamics to support an e-learning platform can increase learners' motivation, engagement, and retention areas, which have been proven to be challenging in the past. This chapter proposes a conceptual gamified e-learning framework which addresses some of the issues facing such environments. Further work needs to be done to standardize the framework by testing and applying it to a gamified e-learning environment.

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