IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

AI-Powered VR/AR Environments for Experiential Civil Engineering Education

AI-Powered VR/AR Environments for Experiential Civil Engineering Education
View Sample PDF
Author(s): Ani Okechukwu Matthew (University of Nigeria, Nsukka, Nigeria), Jazuli Sanusi Kazaure (Hussaini Adamu Federal Polytechnic, Nigeria), Ugochukwu Okwudili Matthew (Federal University of Lavras, Brazil), Mgbike Francisca Chinenye (Nnamdi Azikiwe University, Awka, Nigeria), Oluyemisi Adenike Oyedemi (Federal University of Lavras, Brazil), Ogechukwu Nkiruka Onyedibe (Federal University of Technology, Owerri, Nigeria), Ibrahim Hassan Muhammed (Hussaini Adamu Federal Polytechnic, Nigeria)and Khalid Haruna (Bayero University, Kano, Nigeria)
Copyright: 2026
Pages: 36
Source title: Exploring Digital Models and Immersive Spaces in Architecture and Construction
Source Author(s)/Editor(s): Cecilia Maria Bolognesi (Politecnico di Milano, Italy)and Simone Balin (Politecnico di Milano, Italy)
DOI: 10.4018/979-8-3373-3256-7.ch008

Purchase

View AI-Powered VR/AR Environments for Experiential Civil Engineering Education on the publisher's website for pricing and purchasing information.

Abstract

This paper explored the transformative role of Artificial Intelligence (AI) and immersive technologies Virtual Reality (VR), Augmented Reality (AR), and Extended Reality (XR) in civil engineering and education. In engineering site development, immersive technologies are increasingly used for safety simulations and virtual walkthroughs, allowing engineers to detect and resolve issues before construction begins. Given the complexity and urgency of civil engineering projects, AR and VR simulations enable engineers to test scenarios and refine repair strategies with precision. The paper also addresses challenges in implementing VR/AR, such as hardware requirements, training, and data management. Its central aim is to boost occupational efficiency and responsiveness in civil engineering education through a gamified Actor-Network Theory (ANT) model supported by the Technological Pedagogical Content Knowledge (TPACK) framework. An adaptive federated cloud learning system was developed to examine AR/VR integration in civil engineering education and practice.

Related Content

K. Muthamil Sudar. © 2027. 26 pages.
Indranil Saha, Anuva Aggarwal, Taher Aurangabadi, Zeesha Mishra. © 2027. 36 pages.
Qais Al-Na'amneh. © 2027. 24 pages.
Zeesha Mishra, Dhruvika Bansal, Garvit Bajaj. © 2027. 42 pages.
Amrutha Kolhar, Sridevi. © 2027. 32 pages.
Jorge A. Ruiz-Vanoye, Ocotlán Díaz-Parra, Jaime Aguilar-Ortiz, Francisco R. Trejo-Macotela, Eric Simancas-Acevedo. © 2027. 38 pages.
Semila Fernandes, Anshul Dhunna. © 2027. 40 pages.
Body Bottom