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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Adventure Game Learning Platform

Adventure Game Learning Platform
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Author(s): Miroslav Minovic (University of Belgrade, Serbia), Velimir Štavljanin (University of Belgrade, Serbia), Miloš Milovanovic (University of Belgrade, Serbia) and Dušan Starcevic (University of Belgrade, Serbia)
Copyright: 2012
Pages: 11
Source title: Computer Engineering: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-61350-456-7.ch416

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Abstract

Educational games display great potential as an active form of knowledge transfer. This research field is young, but some patterns in educational game development can be recognized. In this paper, the authors present a new approach to educational game development that overcomes some downsides of more traditional systems. The paper provides the opportunity to create an educational adventure game by using specialized software tool as well as integrating knowledge in that specific game instance. As a result of that process, game definition is created as a form of XML document. On the other side, a web-based interpreter is used to present the adventure game to user in runtime. XML format provides us with platform independency. By use of this tool, the educator gains the ability to create an educational game without programming knowledge, and to reuse some previously created knowledge.

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