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Adapting Rewards to Encourage Creativity

Adapting Rewards to Encourage Creativity
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Author(s): F. Grove (University of Tulsa, USA), N. Jorgenson (University of Tulsa, USA), B. Brummel (University of Tulsa, USA), S. Sen (University of Tulsa, USA)and R. Gamble (University of Tulsa, USA)
Copyright: 2011
Pages: 19
Source title: Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience
Source Author(s)/Editor(s): Martin Beer (Sheffield Hallam University, UK), Maria Fasli (University of Essex, UK)and Debbie Richards (Macquarie University, Australia)
DOI: 10.4018/978-1-60960-080-8.ch003

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Abstract

Creativity drives innovation and improves the quality of products, problem solving skills, information technology solutions and entrepreneurship. Curriculum standards for CS education typically lack the emphasis and coverage to promote or encourage creative approaches to Software Engineering, focusing on technological solutions rather than innovative design. As a result, creativity is not directly rewarded. This chapter discusses the development of a multi-agent system to apportion rewards for creative contributions to collaborative and group problem solving among students in a software projects course. Encouraging creativity in a classroom team environment, especially for software development, needs a collaboration framework that combines idea management with a motivating reward system. Their multi-agent reward system works directly with the idea capture and visualization portion of SEREBRO, a Web application that combines social networking with software product development tools to foster creativity. The authors discuss the multi-agent reward system and an initial evaluation of its use in a computer science course.

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