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A Systematic Review of the Challenges and Limitations of VR in Education
Abstract
The recent decades have been characterised by significant technological advancements, resulting in the creation of innovative products and services. These developments have sparked numerous new inventions and discoveries that were previously unimaginable. Virtual reality has emerged as a promising technology in the field of education, offering immersive and interactive experiences that can enhance learning outcomes. However, several challenges and limitations need to be addressed for its effective integration into educational environments. The purpose of this chapter is to investigate the challenges and limitations associated with the integration of virtual reality technology in educational settings by examining the existing literature and conducting a systematic literature review. Additionally, it seeks to propose viable solutions to address these challenges and enhance the effectiveness of virtual reality applications in education. A systematic literature approach was employed to identify, analyse, and synthesise thirteen studies on its challenges and limitations in education. The initial learning barriers, lack of virtual reality-specific pedagogy, financial costs, technical skills and resources, the effectiveness of virtual reality technology and applications, as well as computer quality, reduced human interaction and communication, users' readiness and attitude towards virtual reality technology and teaching in virtual environments were identified as educational challenges. The limitations consisted of design, health issues, technological and accessibility, cognitive demand and unfulfilled promises. Based on the findings, recommendations were provided for educators, developers, and policymakers to be equipped with the necessary knowledge to make informed decisions and tools to effectively integrate virtual reality into educational settings. By addressing these challenges and limitations, virtual reality has the potential to effectively revolutionise education and enhance learning experiences for students.
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