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A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How?

A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How?
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Author(s): Albert D. Ritzhaupt (University of Florida, USA), Nathaniel Poling (University of Florida, USA), Christopher Frey (University of Florida, USA), Youngju Kang (University of Florida, USA)and Margeaux C. Johnson (University of Florida, USA)
Copyright: 2019
Pages: 17
Source title: TPACK: Breakthroughs in Research and Practice
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-7918-2.ch024

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Abstract

Educational technology programs from across the United States are offering graduate courses in games, simulations, and virtual environments (GSVE) to their students. However, these courses, until now, have not been systematically studied. This research uses a hermeneutical phenomenological approach to answer the research question: “How do instructors describe their experience teaching GSVE courses?” Five professors of educational technology that have taught GSVE courses were interviewed using a semi-structured protocol based on the TPACK (Technological Pedagogical Content Knowledge) framework. These data were analyzed both analytically and thematically. The results of the study showed a wide variety of topics, tools, and pedagogies are used within GSVE courses. The results had five themes emerge: Focus on Application and Theory, Experiential Learning and Constructivism, Instructor's Prior Experience with Games, Heterogeneous Student Populations, and Range of Technology Tools. These themes as well as these courses are highlighted within this paper. A discussion is provided.

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