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Identifying Latent Semantics in Action Games for Player Modeling

Identifying Latent Semantics in Action Games for Player Modeling
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Author(s): Katia Lida Kermanidis (Ionian University, Department of Informatics, Corfu, Greece)
Copyright: 2019
Volume: 11
Issue: 2
Pages: 21
Source title: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
Editor(s)-in-Chief: Hui Li (Beijing University of Chemical Technology, China)
DOI: 10.4018/IJGCMS.2019040101

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Abstract

Machine learning approaches to player modeling traditionally employ a high-level game-knowledge-based feature for representing game sessions, and often player behavioral features as well. The present work makes use of generic low-level features and latent semantic analysis for unsupervised player modeling, but mostly for revealing underlying hidden information regarding game semantics that is not easily detectable beforehand.

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