The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Gamification and Player Profiles in Higher Education Professors
|
Author(s): Diego Vergara (Catholic University of Ávila, Spain), Ana Isabel Gómez-Vallecillo (Catholic University of Ávila, Spain), Pablo Fernández-Arias (Catholic University of Ávila, Spain)and Álvaro Antón-Sancho (Catholic University of Ávila, Spain)
Copyright: 2023
Volume: 13
Issue: 1
Pages: 16
Source title:
International Journal of Game-Based Learning (IJGBL)
DOI: 10.4018/IJGBL.323449
Purchase
|
Abstract
This paper conducts descriptive quantitative research of the player profile of a set of 808 university professors, and the player profiles that participants consider most suitable for learning when educational gamification is employed in higher education. It also studied the existence of influential variables in the chosen player profiles, including sociological (gender and age) and academic variables (area of knowledge). The results reveal that most professors are mostly explorers, followed by the socializers, and consider these player profiles as the most efficient for achieving learning objectives. There are no gaps based on sociological aspects or knowledge about gamification, but there are gaps based on area of knowledge. It is proposed that universities design training sessions for professors on educational gamification and further research on factors that influence the configuration of their player profile.
Related Content
Jiaopin Ren, Wei Xu, Ziqing Liu.
© 2024.
25 pages.
|
Matheus A. Cezarotto, Pamela N. Martinez, Ruth Constansa Torres Castillo, Theodore Stanford, Christopher Engledowl, Germain Degardin, Barbara Chamberlin.
© 2024.
19 pages.
|
Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns.
© 2024.
18 pages.
|
.
© 2024.
|
Ghada Ahmed Deghedi.
© 2023.
20 pages.
|
Shalini Wadhwa, Ramanan Balakrishnan.
© 2023.
13 pages.
|
Ivo de Vero, Matthew Barr.
© 2023.
14 pages.
|
|
|