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Get Your Head in the Game: Digital Game-Based Learning with Game Maker
Author(s): Brian Herrig (Canon-McMillan School District, USA)
Copyright: 2013
Pages: 12
EISBN13: 9781466642683
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Abstract
This chapter discusses the development and implementation of an introductory programming unit within a seventh grade technology education course. The goal of this unit was to introduce the concepts of programming to middle school students in a way that was accessible and unintimidating. Digital games provide an inherent level of engagement not present in other programming activities, and the digital game environment provides a safe platform for experimentation without concern for safety or equipment. The curriculum described in this chapter provides many practical examples of how digital games can be incorporated into a technology education classroom to engage students in the world of programming.
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