IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

3D GameLab: Quest-Based Pre-Service Teacher Education

Author(s): Chris Haskell (Boise State University, USA)
Copyright: 2013
Pages: 39
EISBN13: 9781466642720

Purchase

View 3D GameLab: Quest-Based Pre-Service Teacher Education on the publisher's website for pricing and purchasing information.

View Sample PDF


Abstract

Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to test and generate new theory toward game-based/quest-based learning.

Related Content

Jabrane Amaghouss, Aomar Ibourk. © 2023. 19 pages.
Gary M. Szirony, Carrie J. Boden. © 2011. 14 pages.
Sheneen Hossain. © 2024. 15 pages.
Xiaojun Chen, Jea H. Choi, Ji Hyun Yu, Timothy Newby. © 2013. 25 pages.
Peg Wherry, Deborah Lundberg Windes. © 2010. 18 pages.
Body Bottom