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Presenting Large Graphical Contents on Mobile Devices - Performance Issues

Presenting Large Graphical Contents on Mobile Devices - Performance Issues
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Author(s): R. Rosenbaum (University of Rostock, Germany), H. Schumann (University of Rostock, Germany)and Ch. Tominski (University of Rostock, Germany)
Copyright: 2004
Pages: 4
Source title: Innovations Through Information Technology
Source Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-59140-261-9.ch094
ISBN13: 9781616921255
EISBN13: 9781466665347

Abstract

Mobile devices have become popular in recent years, and are more and more used to handle and display large graphics. Due to size and application, these devices suffer from limited resources. Especially if large graphical content must be displayed, the needed system resources often exceed the capabilities of a mobile device. In this paper, we want to give guidelines for the display of graphical content described by raster and vector graphics on mobile devices to allow appropriate and resource-saving implementations. Our considerations are based on the display pipeline of current mobile devices and requirements for appropriate applications. Taking this into account, different approaches, how to handle raster and vector data on mobile devices are discussed, evaluated, and substantiated by concrete tests. To allow a widespread application of the given guidelines, we also investigate the influence of the used development environment. Based on this, conclusions, when to use a certain approach to present large graphical contents on mobile devices, can be derived easily.

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