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Mobile Gaming: A Reference Model and Critical Success Factors
Abstract
The emergence of mobile commerce (mCommerce) has driven academic research to investigate mobile infrastructure requirements, mobile applications and services, and customer adoption. This work focuses on a specific mobile entertainment application – “mobile gaming”. Considering both supply and demand issues, the study examines prior research on mobile gaming and proposes a model linking a set of critical success factors for the adoption of mobile gaming to a reference model for mCommerce
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