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When Control Education Is the Name of the Game

When Control Education Is the Name of the Game
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Author(s): António Pessoa de Magalhães (Universidade do Porto, Portugal), Bernard Riera (Reims University, France)and Bruno Vigário (Real Games Lda, Portugal)
Copyright: 2011
Pages: 21
Source title: Computer Games as Educational and Management Tools: Uses and Approaches
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-569-8.ch012

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Abstract

This chapter is about a serious game named ITS PLC, an interactive simulation tool aimed at control systems education and training that includes the latest technologies from the video and computer games industry; namely, real-time 3D graphics, physics and sound. The goal of the game is to make five virtual industrial plants work correctly by using an external and real programmable logic controller (PLC) running the proper software, which the trainee must develop. The main purpose of the chapter is to testify the excellent properties of ITS PLC as an educational tool throughout a collection of three success stories: the first one shows how virtual scenarios can be used to investigate real problems; the usage of ITS PLC in an “edutainment” scenario is the theme of the second story; the third case testifies the benefits of ITS PLC in introductory automation programs.

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