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On Volume Based 3D Display Techniques
Abstract
In the case of certain applications in which a need exists to visualize and interact with voluminous data sets and complex 3-D geometrical models, the conventional computer interface inhibits key human-computer interaction processes. Here, several deficiencies of the standard interface are identified with emphasis on a failure to make optimal use of the complex human sensory systems. Various general forms of interaction modality are outlined together with several types of image space. This provides a basis for brief discussion of emerging ‘creative’ 3-D display systems with emphasis on computational holography, varifocal techniques, and volumetric systems.
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