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Virtual Role-Playing Communities, "Wold" and World

Virtual Role-Playing Communities, "Wold" and World
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Author(s): Tunç Medeni (Japanese Advanced Institute of Science and Technology, Japan)and Tolga I. Medeni (Ankara, Turkey)
Copyright: 2006
Pages: 3
Source title: Encyclopedia of Communities of Practice in Information and Knowledge Management
Source Author(s)/Editor(s): Elayne Coakes (University of Westminster, UK)and Steve Clarke (University of Hull Business School, UK)
DOI: 10.4018/978-1-59140-556-6.ch096

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Abstract

The increasing popularity of online role-playing games, and the virtual communities they create, are attracting much attention from business and academics. These virtual communities and environments provide invaluable opportunities for researchers to investigate various social and psychological aspects and issues. In this short article, we would like to share our views on some of these issues and opportunities in establishing a community identity with various virtual and real aspects, and transferring knowledge between these two aspects.

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