IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Virtual Reality: A New Era of Simulation and Modelling

Virtual Reality: A New Era of Simulation and Modelling
View Sample PDF
Author(s): Ghada Al-Hudhud (Al-Ahlyia Amman University, Amman, Jordan)
Copyright: 2010
Pages: 32
Source title: Handbook of Research on Discrete Event Simulation Environments: Technologies and Applications
Source Author(s)/Editor(s): Evon M. O. Abu-Taieh (The Arab Academy for Banking and Financial Sciences, Jordan)and Asim A. El-Sheikh (Arab Academy for Banking and Financial Sector, Jordan)
DOI: 10.4018/978-1-60566-774-4.ch012

Purchase

View Virtual Reality: A New Era of Simulation and Modelling on the publisher's website for pricing and purchasing information.

Abstract

The chapter introduces a modern and advanced view and implementations of Virtual reality systems. Considering the VR systems as tools that can be used in order to alter the perceived information from real world and allow perceiving the information from virtual world. Virtual Reality grounds the main concepts for interactive 3D simulations. The chapter emphasizes the use of the 3D interactive simulations through virtual reality systems in order to enable designers to operationalize the theoretical concepts for empirical studies. This emphasize takes the form of presenting most recent case studies for employing the VR systems. The first emphasizes the role of realistic 3D simulation in a virtual world for the purpose of pipelining complex systems production for engineering application. This requires highly realistic simulations, which involves both realism of object appearance and object behaviour in the virtual world. The second case emphasizes the evolution from realism of virtual reality towards additional reality. Coupling interactions between virtual and real worlds is an example of using the VR system to allow human operators to interactively communicate with real robot through a VR system. The robots and the human operators are potentially at different physical places. This allows for 3D-stereoscopic robot vision to be transmitted to any or all of the users and operators at the different sites.

Related Content

Radhika Kavuri, Satya kiranmai Tadepalli. © 2024. 19 pages.
Ramu Kuchipudi, Ramesh Babu Palamakula, T. Satyanarayana Murthy. © 2024. 10 pages.
Nidhi Niraj Worah, Megharani Patil. © 2024. 21 pages.
Vishal Goar, Nagendra Singh Yadav. © 2024. 23 pages.
S. Boopathi. © 2024. 24 pages.
Sai Samin Varma Pusapati. © 2024. 25 pages.
Swapna Mudrakola, Krishna Keerthi Chennam, Shitharth Selvarajan. © 2024. 11 pages.
Body Bottom