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Using Web 2.0 Tools to Start a WebQuest Renaissance

Using Web 2.0 Tools to Start a WebQuest Renaissance
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Author(s): Todd Sloan Cherner (Portland State University, USA)and Eva Marie Kokopeli (Portland State University, USA)
Copyright: 2018
Pages: 15
Source title: Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education
Source Author(s)/Editor(s): Amar Ali Khan (National University of Sciences and Technology (NUST), Pakistan)and Sajid Umair (The University of Agriculture, Peshawar, Pakistan)
DOI: 10.4018/978-1-5225-2706-0.ch010

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Abstract

Technology is part of the modern world and students must have authentic experiences using it as part of their compulsory education. The challenge, however, is that models for embedding technology into classroom instruction can be vague, misleading, or promote the use of technology for technology's sake. In this chapter, the authors open with a discussion of WebQuests. They then explain how WebQuests can be redesigned using Web 2.0 tools – mainly apps that run on digital devices – in a way that develops students' inquiry skills and digital literacy abilities. The chapter concludes with examples of these enhanced WebQuests that teachers can use as a scaffold when developing their own versions.

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